tag:blogger.com,1999:blog-26456582886436311542024-03-05T06:44:54.464-08:00Ain't No Rest For The WickedThe ramblings and progress of an animation graduate. Main website at www.kieranjduncan.comUnknownnoreply@blogger.comBlogger102125tag:blogger.com,1999:blog-2645658288643631154.post-18687326278295214812014-05-15T07:35:00.000-07:002014-05-20T07:40:46.253-07:00MAV: Creating shot info sheets. I whipped up a quick template which we can use to stay super organised. I've created boxes to fill out which will provide the layout, equipment, camera settings, and VFX considerations for every shot.<br />
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I'm hoping that this will help us set up the shots much quicker, and serve as a checklist to make sure we don't forget anything. Also it'll be handy to have all the shot info noted down so that when it comes to tracking and compositing, we'll have that information to hand.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-44664313725461470792014-05-14T07:39:00.000-07:002014-05-20T07:40:28.569-07:00MAV: Filming the latest animatic. Our story has been going through some serious changes in the wake of the Going Live project, which sapped up 80% of our time this semester. We spent the afternoon filming some pre-vis/animatic draft shots to create a quick edit.<br />
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It's been pretty handy, and allows us to see how the story flows and what changes we'd need to make.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-48121462302053172732014-05-12T07:47:00.000-07:002014-05-14T07:48:18.854-07:00MAV: UV mapping :(I hate UV mapping. Finished off doing the character though, which means it's ready for rigging!<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-18978973792034901672014-05-08T07:27:00.000-07:002014-05-14T07:27:40.789-07:00MAV: Character Modelling FinishedI've almost finished modelling the main character for our film. I've been unable to progress on it during the hectic Going Live project, but now we have a bit more time to focus on our other commitments.<br />
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I need to finish off the eyes and make some tweaks. Because the eyes aren't spherical, I'll need to impliment some workarounds to allow them to rotate properly within their sockets.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-61672301435330126202014-05-02T07:38:00.000-07:002014-05-14T07:41:13.118-07:00MAV: DoPing for Rebecca. Rebecca was nice enough to ask me to film her live action footage for her, which was great! It was a good opportunity for me to help out on another project, while getting in some hours using all the camera gear.<br />
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The film is a demonstration of the uses of motion capture technology to visualise sports injury. We were in the motion capture facility down at Ninewells Hospital filming her talented dancer, Amy, as she was being motion captured.<br />
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We hired out a GoPro as well, as I was keen to get some unique angles in there... as well as a DSLR to capture some timelapse photography. I think these kind of shots should help add some originality to the footage, can't wait to see how it turns out!<br />
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We captured a shitload of footage, which I'm sure she'll enjoy sorting through. I think we got some really great stuff, and it was made all that much easier to have Rebecca and Tom there to help with all the complicated movements.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-62466626675448256612014-04-24T07:41:00.000-07:002014-05-20T07:43:18.251-07:00Going Live: FINISHED<div style="text-align: center;">
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/92521991?color=ff9933" webkitallowfullscreen="" width="500"></iframe> </div>
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<a href="http://vimeo.com/92521991">Concerning Dragons</a> from <a href="http://vimeo.com/kieranduncan">Kieran Duncan</a> on <a href="https://vimeo.com/">Vimeo</a>.</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-1569580623467857152014-04-24T07:35:00.000-07:002014-05-14T07:35:50.607-07:00MAV: Filming with John H!The mere beginnings of my no doubt prosperous acting career.... working with John H in the green screen studio to film reference footage for his short film.<br />
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I have to admit, being dragged around by J.J and Tom while wearing giant condom outfits was a bit bizarre, but it was nice to lend a hand!<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-28381548314558292072014-04-23T07:32:00.000-07:002014-05-14T07:32:33.454-07:00Going Live: Revisiting Sound DesignWe have completed an initial draft of the film (which is still under wraps for now...) but I wasn't 100% happy with the audio balance and narration. Some of the levels were a tiny bit off, and the narration felt a little cramped in the middle. I'm really happy we revisited this, as I think the new audio track is a vast improvement over the old one. Thanks to John and Tom for their stellar work on the audio, I think it sounds ace :D<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-43925823096585837912014-04-14T08:58:00.000-07:002014-04-29T08:58:48.969-07:00Going Live: Dragon Transformation<div style="text-align: justify;">
I've been avoiding this effect for a little while as I wasn't 100% sure what would be possible given the time we have left. It worked out rather well though!</div>
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I started off by using the ID matte for the tree to mask out the eagle leaving only it's ambient occlusion pass, the tree then expands to fill the entire frame with blackness as the eagle begins to desintegrate and the dragon materialises around it. </div>
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It's a similar effect to the one I developed for Ticked Off, but it looks pretty slick and is relatively painless. </div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-63526547357237429672014-04-11T08:42:00.000-07:002014-04-29T09:00:57.798-07:00Going Live: Shot 02 CompositeI've spent a LONG time wrestling with the passes for shot 02, the main issue is trying to get the shadows for the town to soften accurately, while retaining a stylistically sharp shadow for the dragons which are high above the landscape. If rendered accurately the dragon shadow would be extremely blurred due to the penumbra softening the edges.<br />
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I eventually managed to render out two seperate shadow passes and composite them together to achieve the desired effect.<br />
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I then precomosed this shadow pass and treated it like a single shadow pass to composite with the rest of this shot. I've still got a lot more to do on this shot, particularly at the end when the ground burns away to reveal shot 03, but at least this problem is solved!<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-39029276016506710052014-04-09T08:28:00.000-07:002014-04-29T09:00:47.066-07:00Going Live: First Finished Frame!!!<div class="separator" style="clear: both; text-align: center;">
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-19336651896781810622014-04-08T08:27:00.000-07:002014-04-29T09:00:33.117-07:00Going Live: Final Render Passes. I've completed the final render passes for the film which are listed below. Some may show up better than others and might be best viewed full size. Shot 3 (the one shown) probbaly has the most, but shot 2 also has some unique challenges which I'll need to address.<br />
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For simplicity some of the passes (e.g. Fire) have been composited and merged as it's made of up several individual layers/effects. <br />
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I've also been given access to the render farm, which allows me to set off the renders at will. It's a really great asset to have, and I'm picking it up pretty quickly! <br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-61754961790308188732014-04-07T08:12:00.000-07:002014-04-29T08:59:38.022-07:00Going Live: Locking down the compositing. <div style="text-align: justify;">
I think I've got a pretty solid idea of what layers/passes I'll now need for compositing. I've spent a lot of time trying different looks and figuring out how to obtain the correct passes. This is how it's looking at the moment, still plenty of stuff to tweak but I'm pretty happy with the progress so far. </div>
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The rest of the production is coming along smoothly and we've got some beautiful animation completed, which I can't wait to render and comp. </div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-52749219901072006422014-04-03T08:17:00.000-07:002014-04-29T08:17:20.855-07:00Going Live: Final Paper Shader. I've finished tweaking the paper shaders and textures for the dragon, really pleased with the look. I could have spent a lot longer messing around with it but I need to move on to finalising the compositing!<br />
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I thought it would be cool to add in a glowing fire from inside the dragon to really show off the translucency of the materials. I achieved this by parenting a light to one of the joints inside which I will render out as an individual pass allowing me to toggle/flicker it when he breathes fire. <br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-44827363560522940272014-03-25T09:10:00.000-07:002014-04-29T09:10:42.900-07:00Going Live: Camera Layout. I've been finalising the camera moves and layouts for shots 1 and 2 to pass off to the animators. Shot 3 is pretty much unchanged however.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-14787301871398882952014-03-23T08:09:00.000-07:002014-04-29T08:09:28.583-07:00Going Live: Latest compositing test. <div class="separator" style="clear: both; text-align: justify;">
I've been messing around more with the compositing and it's really starting to take shape. The textures, rigging and animaiton are all coming along nicely so I've got plenty to play with. I also applied the normal maps to the textures and it's working very well. </div>
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I've added some camera effects such as grain, bokeh, chromatic abberation and flares to try and remove it from the overly CG look and it's getting there... definitely needs more work though. </div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-67190454928430596982014-03-22T08:05:00.000-07:002014-04-29T08:14:12.740-07:00Going Live: Normal Maps <div class="separator" style="clear: both; text-align: center;">
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I've been investigating creating normal maps from photography to enhance the procedurally generated textures within Maya. I photographed different levels of crinkled-ness to give us a small library of options for the final outputs. </div>
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I initially tried creating the maps in photoshop but was having some bizarre issues despite following the tutorials exactly, so I investigated further and found a program called "crazybump" which does a greta job of generating normal/bump/displace/cavity maps from images. </div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-54788791563149273442014-03-18T04:01:00.000-07:002014-04-29T04:03:10.246-07:00Going Live: Early compositing look dev. No textures, quick lights, bare minimum render passes... just playing around really.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjej3rf8MLTd8IFM644uIYesUFESygzzXyn6XqguUzg7zbqtIEWMdyM3Kwf2QMNBQKUSCZ20hHKYxdLIv0aheM2go0C_HIQC-gWk2fBuRB-CRgsDEW0Lrf7VUuKxRm_7Sb3bMq5DWOYN761/s1600/comp_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjej3rf8MLTd8IFM644uIYesUFESygzzXyn6XqguUzg7zbqtIEWMdyM3Kwf2QMNBQKUSCZ20hHKYxdLIv0aheM2go0C_HIQC-gWk2fBuRB-CRgsDEW0Lrf7VUuKxRm_7Sb3bMq5DWOYN761/s1600/comp_1.png" height="180" width="320" /></a></div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-63257502271740736902014-03-03T07:53:00.000-08:002014-04-29T07:59:23.544-07:00Going Live: Final Dragon Model. <div class="separator" style="clear: both; text-align: justify;">
Finished the dragon model! I'm pretty happy with the result and can't wait to see it animated.The rest of production is coming along smoothly and we're making decent progress. I've also started experimenting with rendering and compositing to test the look of the film. </div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMKXjqTrGMAtOrkyOG-LLQksDmC1U3M5Fn82JoY0svDdNWC6FlYMruDzRNuJQBWOb66Qfx87L3D2nIaSxsNdfYQ7gDc_q463Cwkuq4z1gQcW_6Fyq7HnAQmGbNmiBEqlYz47tDK1s8joh9/s1600/Dragon_2.jpg" height="180" width="320" /></div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-18356260891997845032014-02-27T07:23:00.000-08:002014-05-14T07:24:03.704-07:00MAV: Character Modelling ProgressMore progress on our Character for the film, the mixture of organic and hard edge modelling is proving a bit trickier than I anticipated... but It's getting there!<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-5032051591183244592014-02-21T07:22:00.000-08:002014-05-14T07:22:25.036-07:00MAV: Character ModellingI've been modelling the character for our film after recieving Tom's final design. It's difficult to find time during the going live project, but I don't imagine there will be too many problems.
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-21589567341190840292014-02-17T03:59:00.000-08:002014-04-29T04:03:05.449-07:00Going Live: Modelling Progress<div class="separator" style="clear: both; text-align: center;">
Modelling progress, still blocking out most of the body and wings, but you get the idea. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiksK3w8zj3kAH5BfOknkTLzY9mXo3no-T1BItcpovU29W8pjsmcl0X96xlyQh-bJmKLMlDd7ynoJLDfKqg3vqqxif2oIiKWiyxuTe-SJHrlAVY5ue2jQoIy6K-HH_JSOH7EViU2rJoZ2ue/s1600/Dragon_3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiksK3w8zj3kAH5BfOknkTLzY9mXo3no-T1BItcpovU29W8pjsmcl0X96xlyQh-bJmKLMlDd7ynoJLDfKqg3vqqxif2oIiKWiyxuTe-SJHrlAVY5ue2jQoIy6K-HH_JSOH7EViU2rJoZ2ue/s1600/Dragon_3.png" height="360" width="640" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-41681145373584463972014-02-13T03:57:00.000-08:002014-04-29T04:03:00.472-07:00Going Live: Dragon HeadThe rendering isn't quite as good as the first test, but it's more just to post the model. Ignore any shading/texture errors.
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-52229539691538296682014-02-05T09:00:00.002-08:002014-02-05T09:04:06.567-08:00Proof of concept track. I'm afraid there's been a distinct lack of updates primarily because I'm going fucking mental trying to handle the insane amount of work we have.<br />
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Here's a track test. The track aint great, the key is atrocious... but given the poor lighting and environment, it worked rather well. It's done it's job and now I can move onto creating a prettier one.<br />
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<iframe width="640" height="360" src="//www.youtube.com/embed/LaxVLtkWqKs" frameborder="0" allowfullscreen></iframe>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2645658288643631154.post-89548612363954252922014-02-04T03:57:00.000-08:002014-04-29T03:59:11.313-07:00Going Live: Character DesignHere's what I was thinking for the tone/look of the dragon, it's a little rushed but you get the idea. He's an evil, greedy, badass... which I tried to reflect.<br />
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I intend to pay close attention to the overall shapes and shilouette of the dragon, as that's pretty much all we see until the money shot at the end. Most of the details will probably get lost, and the overall body shape is far more important than the head.... but I drew a bunch of heads. <br />
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The middle/left one is the only one I'm particularly fond of... it's got slight eagle look to it, which I reckon would add a nice touch. <br />
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