So today myself and 11 other beautiful DoJ animators begin our big Annecy Animation Festival adventure! Expect a blog post on my return with the week's musings, photographs and drunken horror stories. We're back on the 15th, but then I'm away again on the 19th for another month to glorious Thailand. It's going to be a good summer.
PEACE! x
Sunday, 6 June 2010
Tuesday, 1 June 2010
New 3rd year blog!
So we've set up a new blog for our 3rd year project, and I expect all 17 of my beautiful followers to follow that one too :) http://veggiepirates.blogspot.com
Wednesday, 5 May 2010
Inspiring quote du jour
"Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is nonexistent. And don’t bother concealing your thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from—it’s where you take them to.”"
- Jim Jarmusch
Friday, 23 April 2010
Textured Flag Test
So I ripped up my flag a bit and gave it a texture... I'm happy with it! I particularly like the way the light comes through the holes at some points. Now on to bigger and better things, I want to do some experiments with creating water.
Flag Test Textured from Kieran Duncan on Vimeo.
Flag Test Textured from Kieran Duncan on Vimeo.
Thursday, 22 April 2010
Maya cloth test
So it was 2.30am and I was bored.
Leanred how to make a cloth test in maya of an untextured flag. I wanted to experiment with cloth, lighting, motion blur and camera movements. None of which I've really done before. I put in some additional post processing in After Effects. I'm really pleased with how my Maya and compositing progress is coming along.
I reckon if I texture this bad boy and play the shaders and lighting I can get it looking pretty realistic, considering this is the default shader and just untextured polygons. I'm gonna add a bit more motion blur next time too.
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