I've been investigating creating normal maps from photography to enhance the procedurally generated textures within Maya. I photographed different levels of crinkled-ness to give us a small library of options for the final outputs.
I initially tried creating the maps in photoshop but was having some bizarre issues despite following the tutorials exactly, so I investigated further and found a program called "crazybump" which does a greta job of generating normal/bump/displace/cavity maps from images.
No comments:
Post a Comment