Thursday, 6 October 2011

Go Go Gadget Head Turnaround & Production Blog!

I'm finally relatively happy with the head model for our film. My main production role for the past couple of months has been the modelling, texturing and blendshapes of the character. We're scheduled to start the body any day now, just waiting on the final designs from our ever talented pre production artist Lynsey, who's done a stand up job of helping us out with the 2D side of things. Then I've got the blendshapes to sort out, which are essentially the character's expressions for the non-animation folks. Luckily, we've got a Masters student on board to do the rigging for us, which will be a great help... so all in all it's coming together rather smoothly. 

You can check out the 3D model below, best viewed in full HD here.

There's still some tweaking required, and we've been given some useful feedback which we'll look into if time allows, but chances are it's not going to change too drastically from here on out.  

In other news, we've finally uploaded a team production blog which we'll be updating regularly with our progress. You can find the current animatic on there too for those of you who've not had a chance to see the story yet. For those of you who have, it's changed a lot over the past 4 months so if you could check it out and give us your feedback that would be cool.



EDIT: Here's some wireframes as requested by Mr Boyd, be gentle.

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