Friday, 25 October 2013

Polygon Modelling

We were given a polygon modelling task a couple of weeks ago, which involved modelling an old item of clothing such as a shoe. 

My trusty cowboy boots have recently given up the ghost after 10 years of faithful service, so I figured it was only right to model them so they can survive digitally forever. 

The next stage is to UV map then sculpt additional details, which is when I'll add in more of the wear and tear (of which there is a lot), but the base mesh is completed and you can check it out below!

1 comment:

  1. Looks great Mr. Duncan, very nice work. Your recent photos look fantastic as well. Great stuff.