So it was 2.30am and I was bored.
Leanred how to make a cloth test in maya of an untextured flag. I wanted to experiment with cloth, lighting, motion blur and camera movements. None of which I've really done before. I put in some additional post processing in After Effects. I'm really pleased with how my Maya and compositing progress is coming along.
I reckon if I texture this bad boy and play the shaders and lighting I can get it looking pretty realistic, considering this is the default shader and just untextured polygons. I'm gonna add a bit more motion blur next time too.